NIXORZ GAMES
A parasite. A fractured world. Factions fighting over the ruins. This is what remains. Some of it is declassified. Most of it is not.
An experimental geological drilling operation breaches an underground cavity. What comes out cannot be classified by any known biology. The team on site never reports back. The incident is immediately sealed.
Authorities attempt to contain the situation within a 40km radius. The parasite spreads faster than any model predicted. Urban areas are compromised within days. Borders are closed. Information is controlled.
The Franco-Japanese Cultural Campus becomes one of the first documented civilian survival zones. Hundreds are on campus when the Bane-Z hits — but the colony starts with just two or three survivors. The building is intact, the blood is fresh. The outside world is already unrecognizable.
↗ Play Z-Ops: CampusThe parasite spreads across Europe. Governments fall or adapt. Factions emerge from the chaos. The Z Ops organization is founded.
Five years after the first outbreak. The world has not recovered. Blackfang is actively seizing territories across Europe, exploiting the chaos before Z Ops can establish control. Z Ops Special Forces operatives conduct extraction raids in contaminated zones. Volygrad is one of the most contested fronts.
↗ Play Z-Ops: DeadzoneOrigin: underground. Pre-human. Dormant for millennia beneath the southern French crust. Reactivated by human activity. Biology: unknown prior to 2026.
The parasite installs itself in the cranial cavity and progressively consumes the brain. During infection, orange smoke escapes from the eyes, a visible signature. Once the brain is fully consumed, the Bane-Z takes complete control of the host.
Single known vulnerability: cranial destruction. Body damage is ineffective. Aim for the skull.
Slow, numerous. Acts in packs. Can carry dormant parasites ready to infect on contact.
Massive host, fully optimized for combat. Superhuman strength. Frontal engagement is not recommended.
Rare. Strategic. Lays eggs in secure zones, ensuring biological continuity. Priority target.
International force created to contain the Bane-Z and protect civilian populations. Structured into specialized units, active across Europe. You serve under their banner.
Paramilitary mercenaries operating in contaminated zones for profit. Armed, organized, dangerous. They did not cause the collapse, but they built their power on it.
Across every region, survivors have organized into local factions to defend their territory. Some cooperate with Z Ops. Others are hostile to anyone who enters their zone. Their allegiance depends on the situation, never on principles.
Dense urban metropolis, former commercial and technological capital. Industrial architecture, brick buildings, old factories. Now a strategic Z Ops center.
Former industrial port city. Extended urban zone, concrete and factories, cold post-apocalyptic atmosphere. Key conflict zone between Z Ops and Blackfang.
One of the first major cities hit by the Bane-Z. Rainy urban atmosphere, mix of French and industrial architecture. Active conflict between Blackfang and Résistance Z.
Glacial, mountainous, isolated. Nordic concrete and steel architecture. Oppressive, silent atmosphere. Strategic position for containing the spread.
Major Italian city, warm and dry, Mediterranean and industrial architecture. Survivor hub and key Bane-Z zone.
The Franco-Japanese Cultural Campus in Ile de France. The very first day. No military, no Z Ops, no organized response. Just survivors trying to hold a building while the world outside falls apart.
Play as Emma on the very first day of the outbreak. Trapped on the Franco-Japanese Cultural Campus in Ile de France, you organize a colony and try to survive as the world collapses around you. Third-person survival.
Wishlist on SteamFive years later. You are a Z Ops Special Forces operative. Enter contaminated zones, complete your objectives, and extract alive. Hardcore tactical extraction FPS.
Play now — 15.79€